X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/63a61ee2be3a902c27cd000d41b1a3a0280be21a..2af83e98005a14c439b360a5b9ac636f594d9f0c:/Super%20Polarity/SuperPolarity.cs?ds=inline diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs index 40f1477..b590079 100644 --- a/Super Polarity/SuperPolarity.cs +++ b/Super Polarity/SuperPolarity.cs @@ -17,16 +17,16 @@ namespace SuperPolarity /// public class SuperPolarity : Game { - GraphicsDeviceManager graphics; + public static GraphicsDeviceManager graphics; SpriteBatch spriteBatch; - MainShip player; - public SuperPolarity() : base() { - graphics = new GraphicsDeviceManager(this); + SuperPolarity.graphics = new GraphicsDeviceManager(this); + SuperPolarity.graphics.PreferMultiSampling = true; Content.RootDirectory = "Content"; + ActorFactory.SetGame(this); } /// @@ -37,9 +37,13 @@ namespace SuperPolarity /// protected override void Initialize() { - player = new MainShip(); - base.Initialize(); + + InputController.RegisterEventForButton("changePolarity", Buttons.A); + InputController.RegisterEventForKey("changePolarity", Keys.Z); + + InputController.RegisterEventForButton("shoot", Buttons.X); + InputController.RegisterEventForKey("shoot", Keys.X); } /// @@ -53,7 +57,9 @@ namespace SuperPolarity Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2); - player.Initialize(Content.Load("Graphics\\player"), playerPosition); + ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)); + ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)); + ActorFactory.CreateMainShip(playerPosition); } /// @@ -77,6 +83,9 @@ namespace SuperPolarity // TODO: Add your update logic here + InputController.UpdateInput(); + ActorManager.Update(gameTime); + base.Update(gameTime); } @@ -86,11 +95,11 @@ namespace SuperPolarity /// Provides a snapshot of timing values. protected override void Draw(GameTime gameTime) { - GraphicsDevice.Clear(Color.CornflowerBlue); + GraphicsDevice.Clear(Color.White); spriteBatch.Begin(); - player.Draw(spriteBatch); + ActorManager.Draw(spriteBatch); spriteBatch.End();